WCF如何绑定netTcpBinding寄宿到控制台应用程序详解

契约

新建一个WCF服务类库项目,在其中添加两个WCF服务:GameService,PlayerService

代码如下:

[ServiceContract]

public interface IGameService

{

[OperationContract]

Task<string> DoWork(string arg);

}

public class GameService : IGameService

{

public async Task<string> DoWork(string arg)

{

return await Task.FromResult($"Hello {arg}, I am the GameService.");

}

}

[ServiceContract]

public interface IPlayerService

{

[OperationContract]

Task<string> DoWork(string arg);

}

public class PlayerService : IPlayerService

{

public async Task<string> DoWork(string arg)

{

return await Task.FromResult($"Hello {arg}, I am the PlayerService.");

}

}

服务端

新建一个控制台应用程序,添加一个类 ServiceHostManager

public interface IServiceHostManager : IDisposable

{

void Start();

void Stop();

}

public class ServiceHostManager<TService> : IServiceHostManager

where TService : class

{

ServiceHost _host;

public ServiceHostManager()

{

_host = new ServiceHost(typeof(TService));

_host.Opened += (s, a) => {

Console.WriteLine("WCF监听已启动!{0}", _host.Description.Endpoints[0].Address);

};

_host.Closed += (s, a) =>

{

Console.WriteLine("WCF服务已终止!{0}", _host.Description.Endpoints[0].Name);

};

}

public void Start()

{

Console.WriteLine("正在开启WCF服务...{0}", _host.Description.Endpoints[0].Name);

_host.Open();

}

public void Stop()

{

if (_host != null && _host.State == CommunicationState.Opened)

{

Console.WriteLine("正在关闭WCF服务...{0}", _host.Description.Endpoints[0].Name);

_host.Close();

}

}

public void Dispose()

{

Stop();

}

public static Task StartNew(CancellationTokenSource cancelTokenSource)

{

var theTask = Task.Factory.StartNew(() =>

{

IServiceHostManager shs = null;

try

{

shs = new ServiceHostManager<TService>();

shs.Start();

while (true)

{

if (cancelTokenSource.IsCancellationRequested && shs != null)

{

shs.Stop();

break;

}

}

}

catch (Exception ex)

{

Console.WriteLine(ex);

if (shs != null)

shs.Stop();

}

}, cancelTokenSource.Token);

return theTask;

}

}

在Main方法中启动WCF主机

class Program

{

static Program()

{

Console.WriteLine("初始化...");

Console.WriteLine("服务运行期间,请不要关闭窗口。");

Console.WriteLine();

}

static void Main(string[] args)

{

Console.Title = "WCF主机 x64.(按 [Esc] 键停止服务)";

var cancelTokenSource = new CancellationTokenSource();

ServiceHostManager<WcfContract.Services.GameService>.StartNew(cancelTokenSource);

ServiceHostManager<WcfContract.Services.PlayerService>.StartNew(cancelTokenSource);

while (true)

{

if (Console.ReadKey().Key == ConsoleKey.Escape)

{

Console.WriteLine();

cancelTokenSource.Cancel();

break;

}

}

Console.ReadLine();

}

}

服务端配置

在控制台应用程序的App.config中配置system.serviceModel

<system.serviceModel>

<services>

<service name="Wettery.WcfContract.Services.GameService" behaviorConfiguration="gameMetadataBehavior">

<endpoint address="net.tcp://localhost:19998/Wettery/GameService" binding="netTcpBinding" contract="Wettery.WcfContract.Services.IGameService" bindingConfiguration="netTcpBindingConfig">

<identity>

<dns value="localhost" />

</identity>

</endpoint>

</service>

<service name="Wettery.WcfContract.Services.PlayerService" behaviorConfiguration="playerMetadataBehavior">

<endpoint address="net.tcp://localhost:19998/Wettery/PlayerService" binding="netTcpBinding" contract="Wettery.WcfContract.Services.IPlayerService" bindingConfiguration="netTcpBindingConfig">

<identity>

<dns value="localhost" />

</identity>

</endpoint>

</service>

</services>

<bindings>

<netTcpBinding>

<binding name="netTcpBindingConfig" closeTimeout="00:30:00" openTimeout="00:30:00" receiveTimeout="00:30:00" sendTimeout="00:30:00" transactionFlow="false" transferMode="Buffered" transactionProtocol="OleTransactions" hostNameComparisonMode="StrongWildcard" listenBacklog="100" maxBufferPoolSize="2147483647" maxBufferSize="2147483647" maxConnections="100" maxReceivedMessageSize="2147483647">

<readerQuotas maxDepth="64" maxStringContentLength="2147483647" maxArrayLength="2147483647 " maxBytesPerRead="4096" maxNameTableCharCount="16384" />

<reliableSession ordered="true" inactivityTimeout="00:30:00" enabled="false" />

<security mode="Transport">

<transport clientCredentialType="Windows" protectionLevel="EncryptAndSign" />

</security>

</binding>

</netTcpBinding>

</bindings>

<behaviors>

<serviceBehaviors>

<behavior name="gameMetadataBehavior">

<serviceMetadata httpGetEnabled="True" httpGetUrl="http://localhost:8081/Wettery/GameService/MetaData" />

<serviceDebug includeExceptionDetailInFaults="True" />

<serviceThrottling maxConcurrentCalls="1000" maxConcurrentInstances="1000" maxConcurrentSessions="1000" />

</behavior>

<behavior name="playerMetadataBehavior">

<serviceMetadata httpGetEnabled="True" httpGetUrl="http://localhost:8081/Wettery/PlayerService/MetaData" />

<serviceDebug includeExceptionDetailInFaults="True" />

<serviceThrottling maxConcurrentCalls="1000" maxConcurrentInstances="1000" maxConcurrentSessions="1000" />

</behavior>

</serviceBehaviors>

</behaviors>

</system.serviceModel>

未避免元数据泄露,部署时将HttpGetEnable设为False

运行控制台应用程序

按[ESC]键终止服务

客户端测试

服务端运行后,用wcftestclient工具测试,服务地址即behavior中配置的元数据GET地址

http://localhost:8081/Wettery/GameService/MetaData

http://localhost:8081/Wettery/PlayerService/MetaData

总结

以上就是这篇文章的全部内容了,希望本文的内容对大家的学习或者工作具有一定的参考学习价值,谢谢大家对的支持。

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