SNMP4J服务端连接超时问题解决方案

我们的网络管理中心作为管理中心,是服务端!各个被管设备通过交换机作为客户端与网管中心进行通信,使用的TCP/IP协议!

SNMP只是一种协议包,SNMP4J作为SNMP使用的Java工具包,提供了方便安全的工具包功能!

但是在使用中发现一个问题就是,服务端与客户端发送消息时,发送数次后就不再发送数据了!网络抓包也抓不到,跟踪断点到SNMP4J的代码中发现了这样一个问题!

/**

* Sends a SNMP message to the supplied address.

*

* @param address

* an <code>TcpAddress</code>. A

* <code>ClassCastException</code> is thrown if

* <code>address</code> is not a <code>TcpAddress</code>

* instance.

* @param message

* byte[] the message to sent.

* @throws IOException

*/

public void sendMessage(Address address, byte[] message)

throws java.io.IOException {

if (server == null) {

listen();

}

serverThread.sendMessage(address, message);

}

我们可以看到,他与UDP的不同是,使用了一个服务的线程!

public void sendMessage(Address address, byte[] message)

throws java.io.IOException {

Socket s = null;

SocketEntry entry = (SocketEntry) sockets.get(address);

if (logger.isDebugEnabled()) {

logger.debug("Looking up connection for destination '"

+ address + "' returned: " + entry);

logger.debug(sockets.toString());

}

if (entry != null) {

s = entry.getSocket();

}

if ((s == null) || (s.isClosed()) || (!s.isConnected())) {

if (logger.isDebugEnabled()) {

logger.debug("Socket for address '" + address

+ "' is closed, opening it...");

}

pending.remove(entry);

SocketChannel sc = null;

try {

// Open the channel, set it to non-blocking, initiate

// connect

sc = SocketChannel.open();

sc.configureBlocking(false);

sc

.connect(new InetSocketAddress(

((TcpAddress) address).getInetAddress(),

((TcpAddress) address).getPort()));

s = sc.socket();

entry = new SocketEntry((TcpAddress) address, s);

entry.addMessage(message);

sockets.put(address, entry);

synchronized (pending) {

pending.add(entry);

}

selector.wakeup();

logger.debug("Trying to connect to " + address);

} catch (IOException iox) {

logger.error(iox);

throw iox;

}

} else {

entry.addMessage(message);

synchronized (pending) {

pending.add(entry);

}

selector.wakeup();

}

}

他从一个Map中去获得连接 SocketEntry ,然后得到连接对象Socket!

判断Socket是否有效,有效则直接发送,无效则创建连接后再发送!

然后我找到这样一段代码

private synchronized void timeoutSocket(SocketEntry entry) {

if (connectionTimeout > 0) {

socketCleaner.schedule(new SocketTimeout(entry), connectionTimeout);

}

}

也就是说服务端会自己检查的连接并且去清除他!

我尝试设置 connectionTimeout 的值

private void init() throws UnknownHostException, IOException {

threadPool = ThreadPool.create("Trap", 2);

dispatcher = new MultiThreadedMessageDispatcher(threadPool,new MessageDispatcherImpl());

// 本地IP与监听端口

listenAddress = GenericAddress.parse(System.getProperty("snmp4j.listenAddress", "tcp:192.168.9.69/5055"));

DefaultTcpTransportMapping transport;

transport = new DefaultTcpTransportMapping((TcpAddress) listenAddress);

transport.setConnectionTimeout(0);

snmp = new Snmp(dispatcher, transport);

snmp.getMessageDispatcher().addMessageProcessingModel(new MPv1());

snmp.getMessageDispatcher().addMessageProcessingModel(new MPv2c());

snmp.getMessageDispatcher().addMessageProcessingModel(new MPv3());

USM usm = new USM(SecurityProtocols.getInstance(), new OctetString(MPv3.createLocalEngineID()), 0);

SecurityModels.getInstance().addSecurityModel(usm);

snmp.listen();

}

增加一行代码 设置DefaultTcpTransportMapping的超时时间是 0 !

然后就没有问题了!

虽然临时解决了问题,但是由于对SNMP4J不够深入了解,我怕问题恐怕不是这样的!

我在此也希望使用SNMP4J为工具,且作为服务端,在发送数据时有问题的解决方法!

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