Flutter-setState不更新内部有状态小部件
基本上,我试图制作一个应用程序,其内容将使用从网站获取信息的异步功能进行更新,但是当我尝试设置新状态时,它不会重新加载新内容。如果我调试该应用程序,它将显示当前内容是新内容,但是在“重建”整个窗口小部件之后,它不会显示新信息。
编辑:loadData()方法,基本上读取带有http包的URL,该URL包含一个JSON文件,其内容每5分钟更新一次新消息。例如,带有运动实时记分牌的.json文件的得分始终在变化,因此内容应始终随着新结果而变化。
class mainWidget extends StatefulWidget{
State<StatefulWidget> createState() => new mainWidgetState();
}
class mainWidgetState extends State<mainWidget>
{
List<Widget> _data;
Timer timer;
Widget build(BuildContext context) {
return new ListView(
children: _data);
}
@override
void initState() {
super.initState();
timer = new Timer.periodic(new Duration(seconds: 2), (Timer timer) async {
String s = await loadData();
this.setState(() {
_data = <Widget> [new childWidget(s)];
});
});
}
}
class childWidget extends StatefulWidget {
childWidget(String s){
_title = s;
}
Widget _title;
createState() => new childState();
}
class childState extends State<gameCardS> {
Widget _title;
@override
Widget build(BuildContext context) {
return new GestureDetector(onTap: foo(),
child: new Card(child: new Text(_title));
}
initState()
{
super.initState();
_title = widget._title;
}
}
回答:
这应该可以解决您的问题。基本上,您始终希望在build
方法层次结构中创建Widget 。
import 'dart:async';import 'package:flutter/material.dart';
void main() => runApp(new MaterialApp(home: new Scaffold(body: new MainWidget())));
class MainWidget extends StatefulWidget {
@override
State createState() => new MainWidgetState();
}
class MainWidgetState extends State<MainWidget> {
List<ItemData> _data = new List();
Timer timer;
Widget build(BuildContext context) {
return new ListView(children: _data.map((item) => new ChildWidget(item)).toList());
}
@override
void initState() {
super.initState();
timer = new Timer.periodic(new Duration(seconds: 2), (Timer timer) async {
ItemData data = await loadData();
this.setState(() {
_data = <ItemData>[data];
});
});
}
@override
void dispose() {
super.dispose();
timer.cancel();
}
static int testCount = 0;
Future<ItemData> loadData() async {
testCount++;
return new ItemData("Testing #$testCount");
}
}
class ChildWidget extends StatefulWidget {
ItemData _data;
ChildWidget(ItemData data) {
_data = data;
}
@override
State<ChildWidget> createState() => new ChildState();
}
class ChildState extends State<ChildWidget> {
@override
Widget build(BuildContext context) {
return new GestureDetector(onTap: () => foo(),
child: new Padding(
padding: const EdgeInsets.symmetric(vertical: 12.0, horizontal: 24.0),
child: new Card(
child: new Container(
padding: const EdgeInsets.all(8.0),
child: new Text(widget._data.title),
),
),
)
);
}
foo() {
print("Card Tapped: " + widget._data.toString());
}
}
class ItemData {
final String title;
ItemData(this.title);
@override
String toString() {
return 'ItemData{title: $title}';
}
}
以上是 Flutter-setState不更新内部有状态小部件 的全部内容, 来源链接: utcz.com/qa/435759.html