在Java中的Jframe上绘制简单的矩形

我正在像这样扩展JFrame:

public GameFrame() {

this.setBounds(30, 30, 500, 500);

this.setDefaultCloseOperation(EXIT_ON_CLOSE);

initializeSquares();

}

private void initializeSquares(){

for(int i = 0; i < 5; i++){

this.getContentPane().add(new Square(i*10, i*10, 100, 100));

}

this.setVisible(true);

}

但是,屏幕上只画了一个正方形,有人知道为什么吗?

我的广场课也看起来像这样:

private int x;

private int y;

private int width;

private int height;

public Square(int x, int y, int width, int height){

this.x = x;

this.y = y;

this.width = width;

this.height = height;

}

@Override

public void paintComponent(Graphics g) {

super.paintComponent(g);

g.drawRect(x, y, width, height);

}

回答:

JFrame的contentPane默认使用BorderLayout。当您向其添加一个Square时,默认情况下会添加BorderLayout.CENTER并覆盖以前添加的所有Square。您将需要阅读所有可用于Swing

GUI的布局管理器。

例如,从这里开始:在容器中布置组件

话虽如此,我会做不同的事情。我将只创建一个JPanel并使其能够绘制多个正方形。例如这样的事情:

import java.awt.Dimension;

import java.awt.Graphics;

import java.awt.Graphics2D;

import java.awt.Rectangle;

import java.util.ArrayList;

import java.util.List;

import javax.swing.*;

public class GameFrame extends JFrame {

public GameFrame() {

super("Game Frame");

setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

Squares squares = new Squares();

getContentPane().add(squares);

for (int i = 0; i < 15; i++) {

squares.addSquare(i * 10, i * 10, 100, 100);

}

pack();

setLocationRelativeTo(null);

setVisible(true);

}

public static void main(String[] args) {

new GameFrame();

}

}

class Squares extends JPanel {

private static final int PREF_W = 500;

private static final int PREF_H = PREF_W;

private List<Rectangle> squares = new ArrayList<Rectangle>();

public void addSquare(int x, int y, int width, int height) {

Rectangle rect = new Rectangle(x, y, width, height);

squares.add(rect);

}

@Override

public Dimension getPreferredSize() {

return new Dimension(PREF_W, PREF_H);

}

@Override

protected void paintComponent(Graphics g) {

super.paintComponent(g);

Graphics2D g2 = (Graphics2D) g;

for (Rectangle rect : squares) {

g2.draw(rect);

}

}

}

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