在颤动中使用其GlobalKey获取小部件的高度
我正在努力使用其GlobalKey来获得Widget的高度。呈现Layout之后,将调用获取高度的函数,以确保上下文可用,但是key.currentState以及key.currentContext仍返回null。
import 'package:flutter/material.dart';class TestPage extends StatefulWidget{
@override
State<StatefulWidget> createState() => new TestPageState();
}
class TestPageState extends State<TestPage>{
final TestWidget testWidget = new TestWidget();
@override
initState() {
//calling the getHeight Function after the Layout is Rendered
WidgetsBinding.instance
.addPostFrameCallback((_) => getHeight());
super.initState();
}
void getHeight(){
final GlobalKey key = testWidget.key;
//returns null:
final State state = key.currentState;
//returns null:
final BuildContext context = key.currentContext;
//Error: The getter 'context' was called on null.
final RenderBox box = state.context.findRenderObject();
print(box.size.height);
print(context.size.height);
}
@override
Widget build(BuildContext context) {
return new Scaffold(
body: testWidget,
);
}
}
class TestWidget extends StatefulWidget{
@override
Key get key => new GlobalKey<TestWidgetState>();
@override
State<StatefulWidget> createState() => new TestWidgetState();
}
class TestWidgetState extends State<TestWidget>{
@override
Widget build(BuildContext context) {
return new Container(
child: new Text("Test", style: const TextStyle(fontSize: 32.0, fontWeight: FontWeight.bold),),
);
}
}
回答:
您需要super
在小部件构造函数中使用将该键分配给小部件。不要将其添加为字段。那Key
也必须是恒定的。
import 'package:flutter/material.dart';class TestPage extends StatefulWidget {
@override
State<StatefulWidget> createState() => new TestPageState();
}
class TestPageState extends State<TestPage> {
final key = new GlobalKey<TestWidgetState>();
@override
initState() {
//calling the getHeight Function after the Layout is Rendered
WidgetsBinding.instance.addPostFrameCallback((_) => getHeight());
super.initState();
}
void getHeight() {
//returns null:
final State state = key.currentState;
//returns null:
final BuildContext context = key.currentContext;
//Error: The getter 'context' was called on null.
final RenderBox box = state.context.findRenderObject();
print(box.size.height);
print(context.size.height);
}
@override
Widget build(BuildContext context) {
return new Scaffold(
body: new TestWidget(key: key),
);
}
}
class TestWidget extends StatefulWidget {
TestWidget({Key key}) : super(key: key);
@override
State<StatefulWidget> createState() => new TestWidgetState();
}
class TestWidgetState extends State<TestWidget> {
@override
Widget build(BuildContext context) {
return new Container(
child: new Text(
"Test",
style: const TextStyle(fontSize: 32.0, fontWeight: FontWeight.bold),
),
);
}
}
以上是 在颤动中使用其GlobalKey获取小部件的高度 的全部内容, 来源链接: utcz.com/qa/420256.html