借鉴SceneKit的线不会在设备
工作在此之后溶液:Custom SceneKit Geometry并转换为夫特3,码成为:借鉴SceneKit的线不会在设备
func drawLine() { var verts = [SCNVector3(x: 0,y: 0,z: 0),SCNVector3(x: 1,y: 0,z: 0),SCNVector3(x: 0,y: 1,z: 0)]
let src = SCNGeometrySource(vertices: &verts, count: 3)
let indexes: [CInt] = [0, 1, 2]
let dat = NSData(
bytes: indexes,
length: MemoryLayout<CInt>.size * indexes.count
)
let ele = SCNGeometryElement(
data: dat as Data,
primitiveType: .line,
primitiveCount: 2,
bytesPerIndex: MemoryLayout<CInt>.size
)
let geo = SCNGeometry(sources: [src], elements: [ele])
let nd = SCNNode(geometry: geo)
geo.materials.first?.lightingModel = .blinn
geo.materials.first?.diffuse.contents = UIColor.red
scene.rootNode.addChildNode(nd)
}
它上模拟器工作:
但我在设备上出现错误:
/BuildRoot/Library/Caches/com.apple.xbs/Sources/Metal/Metal-85.83/ToolsLayers/Debug/MTLDebugRenderCommandEncoder.mm:130: failed assertion `indexBufferOffset(0) + (indexCount(4) * 4) must be <= [indexBuffer length](12).'
发生了什么事?
整个代码是在这里:Source code
回答:
我回答我的问题,因为我找到了一个解决方案,可以帮助别人。
问题出在“索引”上,3个索引不会绘制2个顶点。必须为要绘制的每个顶点设置2个索引。
这是最后的功能:
func drawLine(_ verts : [SCNVector3], color : UIColor) -> SCNNode? { if verts.count < 2 { return nil }
let src = SCNGeometrySource(vertices: verts, count: verts.count)
var indexes: [CInt] = []
for i in 0...verts.count - 1 {
indexes.append(contentsOf: [CInt(i), CInt(i + 1)])
}
let dat = NSData(
bytes: indexes,
length: MemoryLayout<CInt>.size * indexes.count
)
let ele = SCNGeometryElement(
data: dat as Data,
primitiveType: .line,
primitiveCount: verts.count - 1,
bytesPerIndex: MemoryLayout<CInt>.size
)
let line = SCNGeometry(sources: [src], elements: [ele])
let node = SCNNode(geometry: line)
line.materials.first?.lightingModel = .blinn
line.materials.first?.diffuse.contents = color
return node
}
呼叫:
scene.rootNode.addChildNode( drawLine(
[SCNVector3(x: -1,y: 0,z: 0),
SCNVector3(x: 1,y: 0.5,z: 1),
SCNVector3(x: 0,y: 1.5,z: 0)] , color: UIColor.red
)!
)
将借鉴:
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